Invasion of Meridell Game Guide
by breama
Navigation
I. Starting Your Game
II. Maximizing Your Points
III. Weapons
IV. Party Strategy
V. Rank
VI. Enemy Defeating Strategy
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I. Starting Your Game
~ Before you get started, there are some important things that you should know ~
Practice. This game takes some getting used to. You should practice and make it thru Mission 1 before really going for a trophy or an avatar.
Keep the party you are given. Each species has it's own special weapons, abilities, etc. You will need them all to survive this game.
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II. Maximizing Your Points
~ There are 10 missions in the game and 3 battles in each mission ~
Retrieve the lost items!
For every lost item you retrieve, you recieve a point and stat boost. There is one lost item in every mission, 10 in total. If you retrieve your lost item before starting over a mission, you get to keep it. However, it's boost will not be in effect until you win the mission you failed
Protect your villages!
If 4 of your villages get sacked, you loose the battle. If all of your villages get sacked, you'll need to start your mission over. You get a point bonus for every village that you save. You always want to try to 'herd' your enemies 'back and away' from the villages in order to save as many as you can.
* see * Enemy Defeating Strategy
If you are trying for a trophy and you loose even one village before the end of Mission 2, you may as well call it quits for that month's reset.
Don't die!
If any of the five true members in your party die, start your mission over. If a member in your party dies, it looses it's stats, rank, weapons, and boosts...and you don't want that. However, when you start over a mission, you get to keep all weapons, stats, etc. that you earned in the prior missions that you won.
Starting over a mission
To start over a mission, simply allow all of the members in your party to die or allow all of your villages to be sacked. The 'end turn now' button will make the process of loosing your battle go by much faster. The option to start your mission over will come up in the main play screen when you loose a battle. Unless you haven't finished Mission 1, you always want to start your mission over vs. deleting your game. But when you start over a mission, you will have to go back to Battle 1of that mission.
WARNING!!! :::DO NOT DELETE YOUR GAME!!!!!!
Deleting your game will mean you will have to start from the very beginning and you will loose EVERYTHING that you earned in all prior missions.
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III. Weapons
~ To view the stats of each item, click their icon on the main play screen ~
~ Always try to get the best weapon and defense item for each individual species ~
Mission 3
You should try to have all five of your main players equipped with both a defense and attack item at this point.
Grundo should have the magic force spell. Along with his staff, this species specific weapon allows him to heal and also casts a mean fire spell. You should never be without this item from here on.
Skeith should have the amulet of teleportation. This species specific weapon allows him to teleport to any location on the map.
Scorchio should have the scorchio specific bow and arrow. When scorchio becomes a soldier, he can shoot his arrows two spaces far.
Mission 5
Moehog should have the counter enchantment helmet. This species specific helmet allows him to release Grundo from a spell that keeps him from healing. You defiantly need Grundo healing at this point.
Mission 6
Techo should have the sword of deflection. This species specific weapon allows him to release Skeith from a spell that keeps him from teleporting.
Mission 7
Skeith should have the halberd. This nifty weapon allows Skeith to move five turns vs. only one.
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IV. Party Strategy
~ Don't forget to guard your villages! ~
- Moehog and Techo are your main fighters. You should always try to keep them up above the villages and nearest to your enemy.
- Skeith and Scorchio are your backup fighters and should stay very close to the 'front line' and guard villages when possible. Don't forget about Skeith's valuable teleport ability when you get his amulet. It's very helpful if he's ever in a pinch and you can't get passed Mission 5 without it. (or I couldn't, anyway)
- Grundo is your healer and mage. He should always have the 'back line' and be the most protected
as he is the weakest in defense. You should use him mostly to heal your party, but he also has a mean fire spell. Never be without the two items he is required to have to heal passed Mission 4! (spell scroll and staff or cloak)
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V. Rank
~ This is a general guide of where each party member should be before the end of each mission ~
~ Don't forget that party members can only advance one rank per mission ~
I HIGHLY recommend that you always 'max-out' EVERYONE in your party when possible in the FIRST 5 missions. You need to at least have the main fighters as a corporal by end of Mission 5. I went into Mission 6 with everyone but the Scorchio as a corporal and I still struggled a bit on Mission 6.
~ If you are going for a 1st or 2nd place trophy ~
You should start your game right at reset, you should get to Mission 2 with max ranks. If you make sure no villages are sacked, forget rank in 3-4 and race time to get more points for each village that you save. If you think you can make trophy time and max ranks on Mission 3 - do it, then race time on Mission 4. (I have yet to test this, but I will when I'm less sick of this game)
Mission 1
Max = 3, Defender
The whole party should easily reach defender.
Mission 2
Max = 9, Soldier (The whole party)
Mission 3
Max = 32, Captain (The whole party)
Mission 4
Max = 64, Lieutenant (The whole party)
Mission 5
Max = 96, Corporal
*No higher rank passed corporal*
(Techo, Moehog, Skeith, and Grundo)
Grundo has no hope of 'maxing-out' unless you do it now.
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This is where it gets hard. Try your best to 'max-out', but not at the risk of dying.
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Mission 6
*Scorchio - Corporal
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VI. Enemy Defeating Strategy
~ Enemies can and will take the items and weapons if they get to them before you do ~
When you kill an enemy, it doesn't die. Instead, it is transformed into a peasant and joins your party. Once you get down to 4 or less enemies, place a transformed peasant or two in front of an enemy. Eventually, the enemy will kill the transformed peasant and then it will transform into an enemy again. You can do this over and over again until you get sick of doing it or 'max-out' in rank. 'End Turn Now' should be your favorite button (again) while maxing out. 'Maxing-out' gets a little more tricky to do passed Mission 5, so 'max-out' in the easier levels as much as you have the patience for or you'll regret it later. Try to corner the enemies into one spot, have your villages protected, and don't forget to heal! If a party member starts getting low on health, move him back and replace him with another party member until you can heal. My favorite move for 'maxing-out' is moving the enemys 'back and away' from my villages. It's best to 'herd' them where you want them, that frees you so you can concentrate on healing and killing the enemies over and over again. I found that usually if you position your fighters every other space in front of the enemies that the enemies will not move forward unless there is a village. I also noticed that if you put a 'peasant' (killed enemy) behind the remaining enemies....it is killed faster and the remaining enemies hit them first; this helps a lot when using the 'back and away from villages' technique.
*Note* Around Mission 6, you should be more cautious about healing and less worried about sacked villages (unless you're getting close to 4 sacked villages).
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