Castle Battles Guide
Hello, guest. Welcome to blackcairn's Castle Battles Guide. Here you will find information on blocks, castles, attack, defense (not yet), scoring, and more.
If you happen to come across Two red exclamation marks (
!!), take note of what follows.


The aim of this game (excuse the pun) is to knock your opponent's treasure, in this case, Skarl's treasure, off the red and blue square.


The arrow keys moves the crosshairs. left is left, right is right, up is up, and down is down.
The spacebar fires the cannonball.
After it is fired, the cannonball can still be moved by using the arrow keys. This can be used for fine-tuning.

Your first objective should be to unlock all of your castles before you try to get a high score.

!! You can type supercannonball to use the Super Cannonball on your next turn. This is not the same as the Giant Cannonball (see "Flag" under "The Blocks") from knocking down the flag. This ovoid cannonball can knock down your opponent's entire castle with one shot. This can only be used once per game.

The Blocks

The Blocks | The Castles | Scoring | Round 1 | Protection | Questions | Top
Door/DrawbridgeThis large brown block may or may not be found on the castle's front wall.
The Door is practically useless, as of course, you do not want to hide your treasure with only a door guarding it. However, it may be of good use as a ramp if it is knocked down head-on. It may also stay up if it transfers some of the force to the lintel.
*No Picture*
WallThese flat blocks form the walls of your castle.
Walls are the basic protection units of your castle. Without these, there would be no point in building castle. Parallel walls can take much more force than perpendicular walls and shift much of the cannonball's momentum to the rear walls of the castle.
*No Picture*
Tower/JambThese tall blocks form much of a turret. These blocks may also serve as jambs that are on either side of the door.
Towers can also take the brunt of the force of a cannonball and transfer it to parallel walls. However, if they topple the wrong way, it may take out some other structures.
*No Picture*
LintelThis flat block lies over the door block.
This block is useless and is for show. Otherwise, it would look strange having the door exposed on top. It may also help the door stay upright.
*No Picture*
BattlementThese blocks top the turrets.
These blocks are for show and usually include a flag on top as well. They can cause turrets to topple as they make the top heavy. As they also bounce, they can knock over other structures when a turret topples.
*No Picture*
FlagAlthough flags are not real blocks, it seems pointless to create a special section for them. They are the flags that rest atop battlements or other areas on or around the castle.
The flags are practically useless unless you have one directly in front of your treasure chest. As they do not have a flat face on which to rest, like regular blocks, so they can deflect a cannon shot. However, this is usually effective for one turn as the flag also is blown away from the force from the cannonball.

!! There is a special gold flag in each level. It is always in the back so you may or may not see it on your enemy's side. If you knock over the gold flag, you are awarded a Giant Cannonball the next turn, for one turn only.
*No Picture*

The Castles

The Blocks | The Castles | Scoring | Round 1 | Protection | Questions | Top

There are seven castles in this game. There are two castles that you can choose from when you first play. There are five more castles that you can unlock for later use. In my opinion, the best castle would be Castle 5 as it provides a formidable defense for either side of the battle.
Castle 1The Blocks
Review

3 Walls
4 Towers
2 Battlements
4 Flags
This is a weak castle. Good for about several hits.
Castle 2

1 Door
9 Walls
4 Towers
2 Jambs
1 Lintel
4 Battlements
4 Flags
This is the best starting castle as it has more horizontal blocks and more blocks overall.
Castle 3

1 Door
16 Walls
2 Towers
2 Jambs
1 Lintel
2 Battlements
4 Flags
This castle is great for two reasons. It has many blocks and the blocks are interlocked! Yes, interlocked. The side walls are made of 3 blocks by 2 blocks and the back wall is made of 2 blocks by 2 blocks.
Castle 4

1 Door
6 Walls
5 Towers
2 Jambs
1 Lintel
5 Battlements
4 Flags

The walls aren't high enough, but there are many vertical blocks.
Castle 5

15 Walls
8 Towers
4 Battlements
4 Flags

By far the best castle, this castle does have on weakness — the blocks are all too close together. If it is hit in the right spot, one turret can come crashing down through the entire castle, and your blocks will be spread too far apart to be of any use. Take the risk, Skarl usually isn't that good.
Castle 6

8 Walls
4 Towers
4 Battlements
4 Flags

This castle is good, but it does not have that many blocks. As the enemy never does a ground attack with the cannon, you can be pretty safe with this castle.
Castle 7

15 Walls
2 Battlements
4 Flags

This is practically useless. Once good shot and your entire defense is gone. it may provide many blocks, but no clustering.
However, it may provide formidable backing for the treasure, although that does not present itself once walls is knocked over.



Scoring

The Blocks | The Castles | Scoring | Round 1 | Protection | Questions | Top
In-round
Regular Block
Up to 7 point. 7 points for successfully knocking over a piece
Gold Flag
12 points
After-round
Treasure Capture
knocking the treasure off the square (50 points)
Flag Capture
knocking any flag over (10 points per flag)
Accuracy
knocking the treasure off in one turn (10 points)
Castle Damage
knocking a block over (varies/unknown amount)



Round 1

The Blocks | The Castles | Scoring | Round 1 | Protection | Questions | Top
Level 1
The Red Arrows denote where the treasure may be found. This one is fairly simple. The treasure is always found right in the center for L1, R1. As Skarl isn't as accurate in the first round as in later rounds, you can take a while destroying his castle.
Level 2
The treasure is usually found on the right front, although it can be in the middle and left. Aim low, choose left right or center, fire!

It is most commonly found on the front right of the castle
Level 3


It is best that you get the large cannonball if that is possible, so you can demolish the much of the castle. The treasure is usually located inside, but may be behind the castle. Knock out the front wall, aim low, lock in, fire!
Level 4


This castle is a nuisance, but you'll manage. Even though the treasure is in the center (give or take a little to the left and right walls), it may be right behind the door or all the way back behind the castle, or somewhere in between.
Knock out the door, aim low, lock in, fire!
Level 5


This is the hardest castle you'll have to face. If you fire incorrectly, you'll be staying for a while. The treasure is usually hidden within the castle. It may, rarely, be found behind the castle. Aim near the middle of the front right tower to knock out the right wall so that you can see inside when the view changes. Then, knock out the front wall by hitting the middle block or where the middle block touches the bottom block. Aim low, lock in, and fire!
Level 6


The treasure is easy to see and is always visible. It may or may not be in the center. However, this does not mean that you should start knocking down the castle. You will get stuck in this level trying to hit the treasure after you've buries it. Using full power will most inevitably lead to demolishing your opponent's castle.
Level 7


This one is pretty easy as well and one shot can cause the entire wall to fall. You can knock it out if you want to, but you might be staying longer than is comfortable because by this time, your castle may already be lacking in layering and ramps.
However, the castle can provide backing to the treasure, as it will not let you push the treasure any further off the square than as far as the back wall will allow you.
So aim low, lock in, fire repeatedly until you get it, careful not to allow the wall to topple over the treasure.

After you reach 1000 points your castle will be as good as new. However, I can't say the same for reaching 2000 or 3000 points.

Round 1: Castle 1, Castle 2, Castle 3, Castle 4, Castle 5, Castle 6, Castle 7
Round 2: Castle 1, Castle 1, Castle 2, Castle 3, Castle 4, Castle 5, Castle 6, Castle 7
Round 3: Castle 1, Castle 1, Castle 2, Castle 3, Castle 4, Castle 5, Castle 6, Castle 7
Round 4†: ?

Protection

The Blocks | The Castles | Scoring | Round 1 | Protection | Questions | Top
Coming some time in the future!
All I can say for now is that an X is the best thing you can hope for after you castle is literally leveled in the higher rounds.

Questions

The Blocks | The Castles | Scoring | Round 1 | Protection | Questions | Top

1. How come I can't unlock new castles even though it says I unlocked them?
People have been having trouble unlocking castles since around April 15th, 2006. I haven't heard of anyone recently who has been able to unlock his or her castles. If you've unlocked them before, you shouldn't be affected unless you wipe your computer or your games.

2. The power meter just stopped one-fifth of the way!
Let go of all other buttons before you press the space bar.
OR
Keep holding down those buttons while you fire.

3. I just got a giant cannonball!
You must have knocked over the yellow flag.
I prefer to call it a gold flag as it isn't really yellow.


If you have any unlisted problems or tips, neomail me on my primary account.

Go forth and destroy!

The following link will take you to Castle Battles.

Last Updated: Wednesday, June 13th, 2007




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