Game Guide: Mootix Drop Made Easy

Note: this guide was originally written as an article for the Neopian Times by me, Duke_of_earl (old account lord_nword). Thus, the possible result of odd chronology of subjects.
If I suspect the theft of this work, you will be reported by myself and others.
This is an updated version of the article of mine that was published in the Neopian Times and has resulted in the beautiful trophy on my lookup!

    The following people link to my guide with my permission (others have not gotten my permission):
  • garmfay
  • firetiger123
  • hiddenshadow66
  • neoknight_xvi
  • keit915
  • reece45342
  • x_skullcandy
  • le_french_man2

Introduction:

NEOPIA CENTRAL - Of all the games in Neopia, perhaps none other is more dependent on gravity than Mootix Drop. Harry the Mootix (our star of the game) couldn't be dropping without it! It's also one of the few games that takes place in a Neohome. I'll prove that to you later. But there are other things that your success in this game is dependent on. There's practice, patience, wind, barrel rolling, landing, practice and patience (and practice, and patience). This article is here to tell you about all of those, and what it takes to get great scores and some easy Neopoints.

Because Neopets has already done a great job outlining the controls for this game, that's something I won't be covering here. Just in case you're unsure what you'll need to know before you can apply the rest of this article to your gaming needs, I'll list what I believe to be relevant:
-Mootix Drop is an action game (that's where you can find it)
-You need to know the controls
-If you go through the center of a ring, you get double points

To get further than the first couple levels of the game, you must to be able to effectively control Barrel Rolls. The ability to do this is partly dependent on certain aspects of your computer, especially the keyboard's speed. Other than that, I don't know much more for sure. My keyboard really is just your standard keyboard!


General Strategy & Facts:

Mootix Drop can make you 3000 NP a day with some practice and skill.

The fastest way to achieve your 3000 NP is by beating medium difficulty. If you get all of the rings on each level, you'll have close to a sufficient score. Get some perfect rings and you'll have the 1000 points necessary to get 1000 NP. Practice should eventually result in always getting over 1000 points.

It can take a LOT of patience to learn where to do a barrel roll and where not to, and I actually do think there is a best way to play each level. However, it is humanly impossible to play through the whole game the same way, twice in a row. Yes, I am human, so I do need to get lucky to get a really high score.

Each level has what I will call wind (Yes, wind inside a Neohome. Weird, I know) that only affects Harry the Mootix after the parachute opens. The wind isn't blowing from just one direction either. It blows you towards the center of the level. If you're on the right, you'll be blown left, and vice versa. The best way to use the wind is to roughly position yourself after the parachute opens, then note the approximate direction that Harry is moving in, and then make final adjustments to his landing path. I will warn you that it is easy to lose control of the Mootix as you get closer to landing, so be wary of any last minute changes in your path.

There are 4 difficulties -- Easy, Medium, Hard, Insane -- which have 3, 4, 5, and 7 missions each, respectively.

Order of the petpet missions:
* Babaa (all difficulties)
* Warf (all difficulties)
* Kadoatie (all difficulties)
* White Gruslen (medium, hard and insane only)
* Doglefox (hard and insane only)
* Puppyblew (insane only, but not playable)
* Snorkle (insane only, but not playable)

The Doglefox Mission on hard is quite a challenge to complete. You have to land on the smallest target of course. However, that's not easy: a super small purple x10 target that moves very fast on a fixed path from side to side. OK, I lied. Sort of. That's what the game says. A friend informed me a while ago that you can land on the larger target of this level and you won't fail the mission. I've tested this and it works! You'll still need score of 1360 beforehand and a perfect score on this level to break the 2000 point barrier. I guess Harry doesn't follow the rules ALL the time... There is, however, a general approach that I use to landing on the small purple target. First of all, it always ends up on the left side of the Doglefox. Second of all, I usually (or used to) try to land in a very specific area. The screenshot of my 2366 score (at the bottom of the page) shows my sweetspot. That's not always reliable, however, so more recently, I've started to estimate where the target will stop by where the target is when the parachute opens with a distinctive sound. It works somewhat, but not perfectly. Sometimes I wish I didn't share so many secrets :-p.


Scoring:

You get two points per ring that you go through. Each individual ring can have its score doubled if you go through that ring "perfectly." It's not always easy to tell with your eyes whether you're lined up for a perfect ring.

When you land on a target, your score is multiplied by the number on the target ring you landed on, and that product is added to your score.

The equation for your points for a completed level is:
Ring Score x (1 † Target Score)=Points for the level

There are the following number of rings on each mission, and it's the same for all difficulties:
* Babaa: 5 rings
* Warf: 10 rings
* Kadoatie: 15 rings
* White Gruslen: 20 rings
* Doglefox: 20 rings


Maximum points per difficulty:
Here I've listed how many rings on each mission you must get, and the maximum amount of points for each mission and difficulty.

Easy: Must get 3, 5 and 10 rings, and land on any target.
* 1: 5 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=160
* 2: 10 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=320
* 3: 15 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=480
Max Total: 960 points

Medium: Must get 4, 8, 13 and 16 rings, and land on any target.
* 1: 5 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=160
* 2: 10 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=320
* 3: 15 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=480
* 4: 20 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=640
Max Total: 1600 points

Hard: Must get all but one ring, and land on smallest target.
* 1: 5 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=160
* 2: 10 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=320
* 3: 15 rings x 2 per ring x 2 all rings perfect x 7 (for x6 target multiplier)=420
* 4: 20 rings x 2 per ring x 2 all rings perfect x 8 (for x7 target multiplier)=640
* 5: 20 rings x 2 per ring x 2 all rings perfect x 11 (for x10 target multiplier)=880
Max Total: 2420 points


Single Drop Mode:

This game type is good for practicing an individual mission over and over. However, there's a catch: you have to beat the level in a mission first before you can play it here. Practicing the later levels can be a pain since you have to beat them first.

You can earn Neopoints in this mode, but you will only get the points for one level. Therefore, I recommend playing the full game if you're after the Neopoints.

The game promises a prize if you manage to land on every single target. As far as I can tell, this accomplishment is impossible. There's a missing target on the Hard difficulty Kadoatie level that I can't find... (silly programmers!) That target is purple... presumably a x11 multiplier. That would raise the maximum score on hard to 2720 points. However, it is worth noting that white targets on levels can appear as both white and purple targets on the single drop screen. I haven't been rewarded for landing on each target in Medium and Easy difficulties.


Cookies, Goodies, & Other Stuff Bad for the Teeth:


If you click the restart level button until you're out of lives (but don't press restart game or send score) and then just let Harry go, he will drop down until the parachute opens, and then he goes back up, defying gravity. This way you can see that the level is actually a single Neoroom. I did say that I'd prove that J. Even more random, I've also noticed that if you restart until you are on your last life, and then wait until Harry has almost landed before restarting the last time, the rate that you go up at is much slower.

The font that is used for most of the text (i.e. the instructions) is Berlin Sans Roman. It is not a free font, unfortunately.

I once planned to build five rooms in my Neohome to mimic each level, but I realized just how expensive the furniture would be. I'm a real cheapskate, I must admit.

While on the select single drop screen, you can activate a few "codes" for the game using the arrow keys. I don't care to say anything more about them... though one code does award 50 points each time you use it and doesn't make the game any harder. No, Google does NOT know what it is... But want proof that there is a lesser known code out there? Well Google will tell you of 9 (I think it's 9) codes for Mootix Drop. However, my friend, who discovered the code learned from the official Neopets Magazine that there are 10 codes and did some experimenting herself.

There is an Insane difficulty, with two new featured petpets, the Puppyblew and the Snorkle! Unfortunately, Insane difficulty is not really playable. Even if it were playable, it would be... INSANELY DIFFICULT! Heh heh...

Mootix Drop is featured in the World Challenges. To get there, just click the little world icon on the Mootix Drop main page. The World Challenge is, of course, a favorite past time for me. Hopefully this article will create some competition for me there!


Conclusion:

Mootix Drop is still my favorite game, even after so much testing, and putting this article off for months. I've gotten the 1st Place Trophy for Mootix Drop, and I've Grand Mastered the game (gotten over 2000 points). My all time high score is 2640 (using the 50 point code 5 times, so really 2390). Hope you enjoyed the article!

Oh, and Harry looks forward to seeing you soon.


About the Author:

duke_of_earl has played Neopets for almost four years, though he somewhat recently had to restart on a new account. He is considered a Grand Master at the Neopets games by the Games Strategies Guild and invites you to join if you love games!








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