Vewoxi's Tutorial page

So, you have come here to learn how to do certain things right? Ofcourse you came to me to learn it, I am very famous after all :)

Here on my page I, Vewoxi, will learn you several things! I will be there along the way to tell you how it's done so you will get the best result ever.
Don't worry, you won't fail. You are being taught by me after all.

Sketching on MS Paint
Created on; March 24, 2008
Difficulty; * -yawn-
Main tools:

Simple Lineart
Created on; March 24, 2008
Difficulty; * Piece of cheese.
Main tools:

Simple Shading
Created on; March 24, 2008
Difficulty; * Easy peasy, even you can do it.
Main tools: or ,

Multi-layer Shading
Created on; March 24, 2008
Difficulty; *** Takes some patience, or brainlesnes.
Main tools: or ,

Shading Tutorial; how to shade?
Created on; March 24, 2008
Difficulty; * Nothing to do really, just read it. Doesn't even deserve a star.
Main tools: -

Time to Shade! More shading help
Created on; April 6, 2008
Difficulty; * Now this is handy.
Main tools: or ,

Scribble Shading!
Created on; May 12, 2008
Difficulty; *** Prepare for a tired hand.
Main tools: ,

Line Weight and Tapering
Created on; May 22, 2008
Difficulty; ** Not very hard if you've already tried the normal lineart.
Main tools: ,

Created on; October 10, 2008
Difficulty; ** Can be somewhat challenging, but once you get it it's easy.
Main tools: , ,

Lineweight 2
Created on; August 11, 2009
Difficulty; ** It's the improved version of the first lineweight tutorial!
Main tools:

Multi Scribble Shading
Created on; August 11, 2009
Difficulty; *** Really, it's easy once you get the hang of it.
Main tools: ,

Tutorials being written (in no order at all, bold is being written as you read);
Line coloring
Scribbled multilayer shading
Site update; Tutorial end examples at the top (so it'll be easier to choose a tutorial fit for you!)


Sketching on MS Paint

So you really want to draw, but have trouble coming up with your own special character? Or maybe you do have your character though it's stuck in your head and you can't draw it on paper (or on the computer in this tutorials case)?

Fear not! For you have come to the right place for it all!

Here we will be drawing.... Me! We all know you really want to draw the awesomenes of my being. You don't have to hide it from me. ;)

Sidenote; If you are using this tutorial I would love to see your result so I can place it up on this page with credits to you ofcourse!

First of all, you open a file, take your space!
Now if you are drawing in MS Paint or whatever digital program, pick a color you like! Though don't make it too light (or you won't see it clearly) or a color that is too dark (or you won't see the lineart you poof over it later on).
Think of a pose, but if this is where you design a character or are just starting to draw make sure to keep it simple! That way it is alot easier to add in different things.
What you do now is draw three circles (head, chest and hips). They can be any size really, though the one from the chest is usually larger than the ones for the head and hips. The chest circle is much too small in here, but we will enlargen that later on.
Also, remember to draw in a snout or muzzle or whatever in in this stadium. It doesn't have to be detailed or precise yet, just a rough sketch of what the shape will be.

First thing to do now is flesh out the body and draw in a neck. Pretty much all characters need this, unless you are now drawing somesort of odd undead or ghost character. Those sometimes do miss important body parts such as those. Here you can see that you don't have to stick by your circles. My chest here as you can see, is much larger than the circle that was supposed to be it.
Next is to draw on the limbs! Some draw them as lines first, I prefer to draw them as rounded triangles so that they are already roughly fleshed out (you can do that more precisely later). I... I don't know where my elbows went really... Do I even have them? *goes check*
The thickness of the limbs usually decides how muscular (or fat) your character is.
You can also draw in the basics of the tail of your character here (assuming they have one), long and swishy, long and stiff, short and stiff or short and swishy, or maybe your character has several tails! The possibilities are endless!

Now we can start sketching in details! Sortof at least.
Here we will sketch in the tips of tails if your character has anything special (like a fin, tuft of hair, etc.) other fins, manes, hair, anything! Also add in any special markings or skin/fur patterns you might've come up with so far. You can also draw in the face with an

Part of my page got eaten again :K I wonder what is the cause of this horrifying phenomenon. I mean, it has to be something supernatural, who could be against me when everybody loves me? :'(
Don't worry, I'll have it all back soon


Simple Lineart

Well then, let's make some lineart!
Let's assume you have a sketch ready

Now then, let's get started! Choose a color other than your sketch color, which contrasts nicely with it, and click it. :) Usually black is used, or a darker shade of the darkest color used for the shadows. Sometimes though, people choose the contrasting color of the main color of the image to make the lineart with, which could get you some interesting effect.
For easines I use here, black.
If you use MS Paint you can draw just with the mouse, as straight as you can. But if you're lazy and want a much nicer result you will use the bezier tool. It looks like this, and I'll add in a bit of info on how to use it too. As that is at start trickier than it seems,

Go make the lineart over your sketch, keep muscles and all in mind (assuming your character has any) and make the lineart

But now we have the sketch still in it! How do we get rid of that easily? D:
That is what you think, yes? Very understandable that you panick, but luckily I am here to help you out! And there are actually three easy ways to do it!
First of all you can just use the floodfill can, you take the color you sketched with, and just keep filling it with respectively your sketch color and white (white is standardly your secondary color). If you do this for each part individually it will be all white in no-time!
Second, you can take out your sketch color again, just with left click though to use it as primary color again, and grab the largest eraser of your eraser tool, keep the right mouse button pressed and swoosh over your drawing untill you only have your lineart remaining.
Oooor you can just take the easy way! Hit ctrl+a, ctrl+c then hit delete. Don't worry! Now you will right click your sketch color, make sure draw opague is checked and then ctrl+v. And there is your drawing, without the sketch color. Amazing neh?
All three ways work perfectly fine! See, there was no need to panick at all.

Now that we have this nice and clean lineart, it looks all boring! We need markings, perhaps even you want to add in something extra that will change the lineart.
Now, easiest to do is say ctrl+a and then ctrl+c. Now you have saved your lineart so when you click ctrl+v it will come poofing out again. Duplication... You gotta love it. Just cloning your lineart.
Anyway, time to explain why we did that! If you indeed want to add in stuff you should grab a sketching color again, and sketch whatever you want on it. Don't worry about sketching over your lineart as that is what we saved it for ;) Now, if you sketched over it and click ctrl+a it will come poofing over again. Though do make sure draw opague is checked, or you won't see your sketched on parts anymore.
Now you do the same as with making the lineart, draw on lineart, and get rid of the sketch lines again. It looks alot more interesting now right?


Simple Shading

Now this can be either tricky, or easy (depending on if you already know what colors your character will be/is)!
Here we color in your image! Pick a color you like, and use the floodfill can to fill it up. You can place color over color over color if you want, so experiment, and save the image in different color scedules (under different names ofcourse) so you can compare and see what you like most! You can choose standard colors or mix up your own, though if you do the last and also plan on shading your image you might want to write downt the RGB (red green blue) values of your chosen color, so you can go back to that exact same color later on. That is, if you have to go or something of the sort.
The RGB values can be found at the mixing palette

In case you don't know how to get there, double click a color and click "edit color" or whatever it says in english. Its the largest button, you'll find it.
You don't have to color in the eye yet if you don't want to. In the end, you should come up with something similar to this.

Next stop is the shading! Just take a darker shade of your main color and start shading the correct area's the way you want to.
If you don't know how to shade correctly scroll ahead a bit, where there is a rather simple shading tutorial.

There you go, all finished. Be proud of yourself! If you get the hang of this though make sure to try your hand at the more complicated multi-layer shading or even scribble shading!


Multi-layer Shading
You decided you want to try your hand at multi-layer shading on MS Paint? It looks pretty amazing right? To me this way of shading is perfect, by dazzling people with multi-layer shading on MS Paint you can easily hide lineart flaws and perhaps even messed up anatomy.
Though amazing as that is, it is also quite time consuming... What we do first is make a nice shading palette for us to use. Sure, it's boring, but oh so nesecary. So take out your main color and go to the edit color screen!
What we change here is the brightnes, or whatever it is called in english. If you use a darker color you will decrease it with 5 every time, if it is a very light color you will decrease it with 10 or more. That is up to you to decide, I usually can go with 5. Make as many shades as you want although I suggest making 6 or 8 of them. You never know ;)

But what is the use of that? Well, each time you make another color for a shading layer you will make a blob of it, so you can use the pipet tool later on. But that is in the next step! What we do now is making the layers!
What you do is use the main colors from the palette, and shade with them. You know, draw a line and floodfill the space that is in shades. Make sure to start quite high, as you will be making many layers and will need room for them.
Oh yes, also just shade the main color of your character like this for now.
I usually start with dark red and then go to the right, but skipping the dark green for a reason explained later on. You don't have to though, use the green too if you want.
The number of layers you can fit in depends on the size of your image, and how thick you make the layers. Use as many as you wish.
After you finish that, you will have something that looks rather ugly. Unless you are drawing me ofcourse, you can't ruin something that is composed of such gracious forms and colors.

But do not fear! We shall fix this now. Take a peek at your color palette that should be somewhere around, use your pipet tool to grab the first shade color and start floodfilling the first layer of shading.
Continue so untill you have had them all, and it will now look like this
Though I also highlighted after filling them all, I used the three greens for that (three layers of highlight because his skin reflects alot of light) Highlighting isn't nesecary though, nor so many layers. If you do highlight I usually use increases of 10 in the brightnes of my color unless that is not harsh enough, as it has to be harsher than the shading because you use fewer layers, then I use 20.

Hint; if you stay zoomed in all the time while you floodfill your layers of shading you will be up for a surprise ;)

Now, you're almost finished! What you do now is continue the shades and highlights on the markings and other things like that that you added.
You can either do this with adding in the plain colors from the palette, or just use the shading colors right away since they are usually very small surfaces.
You can also color in the eye (if you havn't done that yet) and in my case my tooth (if you havn't done that already as well). You... You don't know how to color in the eye nicely? D: Well there is another tutorial for that, located here on my page.
I also added in some other things, because this is my reference image (which don't have to be shaded like that really... But oh well)
But, now it is finished! Stare at your awesome work and jump in joy!

Art made with help from the two tutorials above

Submit your own art too! neomail my human.
Only 4 images will be displayed at the time to not let this space be clogged x_x so yes, eventually your submitted image will be removed again. But pleny of people will have seen it before that happens.

Anuon, made by ilovestuffi

Quill, made by eradragon123

rabo_emplumado, made by mistery_forever

_SlitherStar_, made by pokemonlover__12

A Kacheek, made by paigey42395


Shading Tutorial

So, you can draw and everything, but you never shade because you simply can't do so?

First of all, let's learn the basics.
Shading goes on its own. Once you know how it's done. But since you don't know that there is a little tutorial here :) where I, Vewoxi, will be telling you how it's done.

A few rules;

  • Always keep as a rule that about 1/3rd of your image has to be in shades if you use one to three layers of shading.
  • Highlights practically never touch your lineart.
  • Never move your lightsource during the shading.

To shade easily if it doesn't go on it's own for now it'll be handy to think of your image as loose parts, basic shapes, such as spheres, cubes, cilinders and all that.
In this tutorial, the light source will be in the upper left corner.

The most basic shape of all which you will find is the cilinder. It is found everywhere, arms, legs, necks, pretty much the whole body is made of cilinders of somesort. To shade them from the side is fairly easy. Just draw a straight line on it and fill it with shadows.
If you also have to add a highlight, do the same but make sure the highlight doesn't touch the lineart on that side. I'm not sure why I believe so but highlights should just practically never touch your lineart.

Another shape that is not uncommon to find is a sphere, or a ball if you like. The ball can be found for heads and stuff like that. Though who knows, maybe your pet has spherical hands, or there is a sphere attached to the end of their tail. Or maybe you just wanted to draw a ball randomly.
Balls are a bit more trickier to shade, though not hard as well. You have your sphere, and you draw a curved line over it which you floodfill with your shadow color again. The fact that the line is curved is very important, if it's not the sphere will look very odd...
To highlight a sphere you just draw a curved line over at the top, or a dot if you prefer, or wherever your lightsource is located.

Next shape, a cube.
The cube might not be used that often in your character itself, though it is handy to know how to shade those in case you are drawing objects such as books, boxes, things like that.
The cube is fairly easy, you see a maximum of three sides of a cube, where you make one the normal color(usually the one pointing to the front), one the shadow color (the one facing away from your light source), and one the highlight color (the remaining one, it is pointing towards the lightsource, somewhat at least)

The cone is not used that often, but if your character is wearing a pointy hat, or has a horn or something (okay, scrap that, horns are used often, so so is this shape) it is.
To shade them you just draw in a straight line from the tip to somewhere to the bottom of the cone. My shading looks a bit odd here, but you get what I mean.
To highlight the cone You draw in a line on the other side, also straight, where it is allowed to touch the bottom but certainly not nescecarily

The pyramid. A shape that can be drawn in several ways, but here I chose for a shape like a wedge.
You shade the side that points away from your lightsource the most.
You can either highlight by making the entire upfacing square that color, or by drawing in a line similar to the one for the cone which can once again, either touch the straight side or not.

With this shape you can also draw a cheese wedge by the way! :D

This cheese has some very spiffy holes ne? You want to learn how to draw them right? Ofcourse you do, cheese is almost just as awesome as I am so you must be able to draw it correctly!
To draw the holes you just draw a circle, that circle you put a curved line in and you shade the part that is on the side of the light source, because the light can't get there.
Depending on how far to the end you make your curved line your hole will become deeper or more shallow.
Cheese drawn by people

Submit your own cheese too! neomail my human.

By Ivynibblz

By Yuri

By Paige


Time to shade!

So now you've read the shading tutorial above, but still don't know how to shade? Well luckily I'm still around so read on and we'll go shade an image together.

First of all, right click the lupe lineart above and save it on your computer

Next I will show you that all images are indeed composed of the shapes I showed you before. A simplified image of the shape is here on the left on the image, and the colors in the lineart show what shapes they are, slightly mutated. Red lines simply mean that there are two of those shapes attached to eachother. Don't color in your image like this, it is not needed at all

So now you just choose a nice color, floodfill the image (don't worry, there arn't any annoying 1 pixel places) and then make a darker shade of that color you just used. With that color you will shade, you can use those basic shapes as a reference to see where and in what shapes you must shade. Keep the basic rules in mind and just try!

Sure, there are alot of other ways to shade too! You don't have to have your light source in the upper left corner, in front of your character, you can also place it in the upper right!

Or even on the bottom left (or right). Though it is alot harder to shade with a lightsource located below your character, it can give a specific feeling to your drawing, a light source located like this can give your character a dark or sad feel. Or maybe even lonelynes. But that also all depicts on your characters -disallowed_word-you know, the one that isn't used anywhere else, the color on your copied image)
Next you floodfill it back into it's original color.


Scribble Shading

So you want to try your hand at a more complicated way of shading? That's great! I'll be teaching you scribble shading here then.

First of all, we start with your lineart. It doesn't matter what type of lineart you used as long as it's lineart.

Next you will floodfill it in your colors.

Don't do as I did here!
An important thing in scribble shading is dividing your image in different parts, it will become obvlious as to why later on. You can ofcourse simply shade the image part by part, but I prefer to do several parts at the same time. I have divided the image in three parts in this tutorial. It doesn't matter how many parts you put together but what does matter is that they do not touch eachother.

Now what you do is floodfill some parts with a color, and you rightclick that color you floodfilled with to make it your secondary color. Also make sure draw opague is checked. You say ctrl+a and ctrl+c, click ctrl+v just to make sure you really did copy everything.
Now you floodfill the areas back to their original color.
Now you take the darkest color out of your shading palette (assuming you made one ofcourse, if you don't know how it is told in the multilayer shading guide, at the beginning) and start scribbling! Scribble how? You take the pencil tool and scribble on shading, keep in mind the fur direction while you scribble. Don't worry about going over the lineart!

But we scribbled all over the lineart! And you told us not to pay attention, we ruined our image!
No we didn't. Press ctrl+v and make sure draw opague is checked and everything will poof back, but the shading you scribbled will stay C: Spiffy neh?

Take out the next layer of shading, and scribble over the darkest area and a bit above. Ctrl+v at the end again.

And the next layer you shade a bit over the last, and part above. (if you already ran out of layers you're using by now or before now even, skip ahead a bit)

Same story.

Aaaand again.

If you ran out of layers before, continue here!
So, now that you've had your last shading layer you take your normal color and scribble a bit over the last layer again. Don't ask me why but I just think it'll look a bit smoother this way.

Scribble in the other parts now, same way as you did before.

Then scribble shade, or multi layer shade, or dither shade, or shade in whatever other way you know the other parts! And you're finished C:

My silly human just had to animate this image...

Scribble Shaded!

So, you used this guide and made something? neomail my human to place it up here, with credits and a link to you.

Made by, Myzo

Made by, Isa_hh


Line Weight and Tapering

So you think those thin lines are boring? You want to try and give your character some more weight, make it looks more like it's there? Then this is the tutorial meant for you!

We start out with, ofcourse, a sketch.

What we do now is grab the bezier tool and fiddle with the line thicknes. You can change it on the left, below your regular tools bar. I myself usually use weight 3 to just standard 1. Ofcourse it all depends on how big your image is really. But how do you know where to use what weight? Simple. Things that are heavier is what you use heavier lines for.
Hair, necklaces, feathers, you can try using weight 1 or 2 for that. Maybe even the legs or tail on 2.
Then you will have the body, the head. Those that weigh the most. For those you will use lineweight 2 or 3.

Now we take out the sketch by clicking your sketch color and (if you changed it at some point, for some reason) right click white to change it back to your secondary color.

There. Nice.... and clean? We can make it look alot better still, you see all those round ends of lines. Let's try line tapering.

So, here I show you at what kind of places you should look to fix your lineart.
Inside the red circles are places that will need tapering, or just making them end in a sharp point.
Inside the magenta circles there are places where it seems as if one pixel is missing, or extra. You will want to get rid of those things as well as it'll make your image look messy.

What you do now is grab your pencil tool and right click while trying to make your lines end in a point. If it goes all wrong, don't despair. Just click ctrl+z to get rid of your last action or just draw it back with your pencil tool.
And then you're finished... with the lineart.

Next up is the coloring, but this tutorial isn't meant for that.

Aaaand then shading. No, I will not tell you how here as there is already a scribble shading tutorial present on this page.



There are several ways to draw eyes for your character. Here I will explain to you how to draw them in an easy yet effective way. Make sure to scroll through this tutorial first to see what kinds of eyes you can make here.

Let's start out with a sketch, just draw a simple eye shaped form.
Next, create the lineart for it with the bezier tool.
Erase the sketch in one of the tree ways, floodfill the image with white and your sketch color untill all the sketch is gone. Select your sketch color and make sure white is your secondary color (right click it, but it's standard if you start up MS Paint), keep the right mouse button pressed and swoosh over your image untill all the sketch is gone. Or just click ctrl+a, ctrl+c, delete, right click your sketch color, select draw opague and then ctrl+v.
And there is your lineart! Make sure to smoothen it out a bit though if there are any bumps in it.

Let's start out with the most basic eye. A normal one. Also enlarged so you can see better what has been done.
First of all, create your color palette. The basic color used has been circled with red. Now we need to create a good palette, so choose a color you like for your eye. Remember the current brightness or write it down somewhere!
Make two shades that go down 10 in brightness. Then make two that go down 40, and another that goes down with 20.
Next up you enter the brightness of your basic color so you're back at the beginning again. Now you will simple click at roughly 2/3rd of the bar to get a lighter shade. You put it at your color palette and then click at around 1/3rd.
There, all finished with your palette!
First image
Time to draw the eye now. Make a nice curved line with your basic color in the eye and floodfill behind it. Now you will take the darkest color of your palette and make a pupil with it. You can also draw in a little bit of pink in a corner, take a look at your own eye and you'll see it. It's not nesecary though. Don't forget to add in a little highlight somewhere.
Second image
Okay, so you drew in your eye. Now let's make it smooth! For this you use the two colors that you took down with 40 in brightness (so the two next to the pupil color) for the smoothing between the pupil and basic color. And you use the two light colors for the basic and white. You just zoom and use the pencil tool to draw this in as seen on the picture.
Third image
Sure, you can leave it as it is. It's nice and smooth! And this last step isn't nesecary but it can help to make your eye look even better. Though sometimes it can be tricky to not make your eye look a bit silly.
What we do here, is draw some lines with the two remaining colors, the ones you took down with 10 in brightness. You draw lines fanning outward from the pupil as you see fit. As said it can make your eye look silly, then start over and try again. Or you can just leave it as it was before this step. You can also draw in a little curved line in the eyewhite in light blue or another color if you want! As long as it's light. It can help break the white there and maybe even give your eye a more round feeling. Once again, this is optional.

Next up, the slit eye! You want that lizardy feel? These are after all the coolest eyes there are. Why you ask? Well because I have them too! :)
First of all, create your color palette. The basic color used has been circled with red. Now we need to create a good palette, so choose a color you like for your eye. Remember the current brightness or write it down somewhere!
Make two shades that go down 10 in brightness. Then make two that go down 40, and another that goes down with 20.
Next up you enter the brightness of your basic color so you're back at the beginning again. Now you will simple click at roughly 2/3rd of the bar to get a lighter shade. You put it at your color palette and then click at around 1/3rd.
There, all finished with your palette! First image
You draw a curved line into the image with your basic eye color and floodfill behind it. Next up you draw in the pupil, it's slit so make sure it looks like that! I usually make it that it's pointy at the bottom (or top, depending on what direction the character is looking at) and wider at the other side. Make sure to add in a highlight! You can also add in a bit of pink in the corner of the eye, take a look at your own eye as you have it as well. It's optional though.
Second image
Let's smoothen your eye out to make it look cooler. For this you'll be using the two colors created that went down 40 in brightness, so next to the pupil color, to smoothen out the pupil with the basic color of the eye. Zoom in and use the pencil tool as shown in the image. You smoothen out the area of the base and white as well, for this you use the light colors.
Third image
Though this is an optional step it can give your eye an extra touch of coolness. Use the two remaining shades of color (the ones that went down with 10 in brightness) and draw some lines fanning outward from the pupil. You can also draw a curved line in the eye white with a light blue or another light color. It can give your eye a more round feeling.
And there is your eye of awesome! The slit eye.

The alien eye. Though it is rarely used, or at least not as often as the slit and normal eye, it is still handy to know how to make it.
First of all, create your color palette. The basic color used has been circled with red. Now we need to create a good palette, so choose a color you like for your eye. Remember the current brightness or write it down somewhere!
Make two shades that go down 10 in brightness. Then make two that go down 40, and another that goes down with 20.
Next up you enter the brightness of your basic color so you're back at the beginning again. Now you will simple click at roughly 2/3rd of the bar to get a lighter shade. You put it at your color palette and then click at around 1/3rd.
There, all finished with your palette!

First image
Floodfill your image with your basic color and add in a highlight. You can add in a bit of pink in the corner, take a look at your own eye as you have it as well, but it's not nesecary.
Second image
Let's smoothen the eye out a bit! Use the light colors to make sure the highlight is smoothened out.
Third image
Now, let's make this eye look more interesting! Take out the two colors that went down 10 in brightness and scribble around a bit. Make sure your scribbles fan outward of where the pupil would be (cept there is none) so that there is still somewhat of a direction your character could be looking at. You can add in an extra highlight if you want if it's too much of a rather empty space. It's optional.
Fourth image
Now this is optional again. You can draw in a pupil if you want. You can make it a round one if you like, but here I chose a slit one. A small one. More like a stripe. So, draw in your stripe! Smooth it out with the two colors that went down 40 in brightness just like you did with the highlights.
And there is your alien eye!


Lineweight 2

I think that by the time you're here with my tutorials, the starting with a sketch is basic.

Well well, the first step after your sketch is pasting on lineart. For this we use the second lineweight. 2 pixels wide. You can select this by first clicking the bezier tool and then click the second line from the top in the area underneath your tools. If you need help using the bezier tool, reference the "simple lineart" tutorial.

To remove your sketch, right click the color you used as a sketch from your basic palette. If you used a custom color or can't see exactly which one you used use the pipet tool to do so.
Really, click the RIGHT mouse button.
And left click white.
Now, ctrl + a
Ctrl + c
Delete! 8D No, really!
Floodfill it all in white
Now, ctrl + v and make sure draw opague is unchecked! And your sketch should be gone. Amaaaaazing isn't it? If you used several sketch colors just repeat this trick mkay?

Well, here are some things you need to keep an eye out for while cleaning up and tapering your lineart! During every cleaning up move you are zoomed in as far as you want. You zoom out regulary to spot them. As you can see I used some different colors of lineart, this is just because I use colored lineart as well. There is no need for you to do this.
1. Every single point of your lineart. What do you do with this? Simply taper it into a sharper point.
2. Ends of your lineart. All the ends of lineart need to be tapered properly in order for the whole lineart to look smooth. This is along with the first point the most important thing you need to look out for. It is also, conveniently, the easiest.
3. Double unwanted corners. These buggers might be more difficult to spot as the first two, you should really edit them out by simply adding a pixel in the white corner, and removing one from the black. Once removed they drastically improve the quality of your lineart.
4. Single unwanted corners. Practically the same as double unwanted corners, they just seem to have one pixel missing or extra. Fix these like you would the double, except for just the single one.
5. Wide corners. The wide corners are easily missed. They might look good enough, if you want even better lineart it's best to remove these too. You remove them the same way as double unwanted corners (3) except these are like two next to eachother.
6. Plain ick. Really, there is no other way to call this. I got this because two pieces of lineart connected to eachother in this icky corner, while they were supposed to pass eachother a bit. Just fix it the way you meant the line to go.
7. Jumped pixels. Some pixels don't want to be where they are. And then they jump out of your smooth line ruining the whole thing. It'll look very strange if you have alot of these so we edit them all out. It should speak for itself on how to edit these. These might not always have one pixel outward and one inward. It could be just one of the two. But get rid of them!
8. Icky corners. Some corners are just too sharp for where they are. This example is easily fixed with the removal of the one pixel.

Well then, time to fix it all up! You should end up with something like this. Nice and smooth. And that's it! Yaaay! Smooth lineart.


Multi Scribble Shading

Take our or create your color palette, and add in basic color with the flood fill tool!

It's time to lay the basics of the magic! Let's start the basic shading. As you see I use 5 colors for my shading. The 6th is for the lineart. Any before that are for highlights.
Anyway, as you can see I numbered some colors in my palette. You start the shading with the main color. Usually that's the fur, scale or skin color. How we do this?
Ctrl + a
Ctrl + c
Right click your main color, the one that's filled in.
Left click shading color 2. Make sure to leave one shade in between! It's crucial!
Now determine your light source, in this image it's located in the upper right corner, as the sun indicates. Make fur indications in this layer if you want, but it won't show too much.

Let's work on it now! The colors you didn't use before are now called A and B. Take out color A, the main color is still right clicked. Make sure you didn't copy anything else in the meanwhile, or if you do, make sure you have a backup of what you had to copy before.
Now, with color A, scribble along the edge of the shading of color 1 and 2. Scribble scribble, and scribble some more. Try to keep a general fur direction in mind.
Once finished, ctrl + v with draw opague unchecked and the main color right clicked and all your lineart you scribbled over should be back.

Now, repeat the last step except use color B instead of A. And obviously scribble over 2 and 3 instead of 1 and 2. Ctrl + v for lineart repear.

After you finish the main color, take the second most prominent color. And simply repeat the previous steps.

You'd say the hair is exactly the same, correct?
Well, you're wrong. That's why you're here right? To learn from my wonderous sharkey being! I know, you adore me. Please, please, I don't do autographs!
What? You don't even want it? Well... whatever. B| Listen up!
For the hair, you use the same shading technique, but.. slightly different nonetheles. We start with highlighting! Take out highlight color 1, and highlight a bit where you think the light will fall on the hair.
Make sure you don't forget to copy the whole thing first though!

Now take out highlight color 2 and highlight some areas some more. These are usually located on places where you have larger areas of highlight 1 already.

Take out the colors in between and scribble a bit like you're used to do.

Take out the first scribbling color again and add some loose highlighted strands of hair.

Add in the two shading layers. Blablabla...

And scribble them away with the other colors.

Now, if the highlights or shading look odd to you, just fix it now! It's still easy to do. Also just.. shade the rest too!

Sign it to let everyone know that you drew it, and it's finished!

Links to take with you

What? You want a link to come back and see me whenever you want? I can totally understand that, who wouldn't want to see my awesomenes :)

More links coming soon

Links to follow

What? You actually want to check out other MS Paint guides? Mine is the most awesome anyway, you won't find any better. None can be better as long as they're not told by me.
Anyway, if you have a tutorial and want to trade links, drop my human a message.

Drawing and Coloring Tutorials by Zel!

* This is a Dutch guide

Other links to follow

The links here will link to other sorts of guides. Drop my human a message if you want to trade links.

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