biscuit brigade; hagan's last stand

INTRODUCTION | ENEMIES | STRATEGIES | RANDOM STUFF | BUTTONS | CREDIT

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Updates

January 25th added a button, and hopefully a new affiliate to the bottom portion of the page. Or just click here.
January 18th Had to close for some time due to screenshot difficulties. also added a button and a question in the FAQ.
January 12th Submitted the guide to garmfay and was accepted and added to My_First_Little_Pony's page.
January 11th Added a strategy, and a tower weapon description table. (meaning bye-bye big screenshots)
January 6th Major portion of the guide finished, still need some more strategies, also missing Skarl's point value.

Introduction

kay. you're hagan (smart dude, green, you know) and your brother skarl (that mean brother of yours who never laughs) wants to steal your cookies. so, being the genius you are, use towers to defeat his toy soldiers. onto what the object is. you'll need to defend your cookies, and to do that you have to use towers. towers are your 'main means' of harming enemy soldier. the towers come in all shapes and sizes, so get to know them a bit first by clicking here.

enemies list

you've probably noticed the images in the table are all the wrong size, thanks to my stupidity. hopefully in the near future I can fix them to resize the table.

Name Picture Points Description
techo 1
2 it's a blue techo. what are you afraid of? this is your most basic enemy. normal speed and poor defense.
scorchio 1
4 nearly the same as the techo 1, but a little more durable.
skeith yellow 1
6 slow and quite weak
techo 2
8 quicker and stronger than techo 1
scorchio 2
10 um. it's just a scorchio. and, no it does not breathe fire. -.-
skeith red
12 still slow but capable of a little more damage
techo 3
14 no sword? easy to handle? yeah.
scorchio 3
16 the exact same, only now in unltra-fashionable green coloring!
skeith yellow 2
18 slow but nevertheless armoured
techo 4
20 strong, durable, and nimble.
scorchio 4
22 not much of a threat, but wait until you see scorchio 5. -shudders-
skeith orange
24 armor anyone? o.o
techo purple
26 quite sturdy and decently fast
scorchio purple
28 hide me, mommy.
skeith purple
30 why so many skeiths?
techo 5
32 as tough as a toy techo can get. which is saying alot.
scorchio 5
34 ugh, these guys. don't get me started. these are the quickest enemy to date, and not to mention like, HUGE durablity.
skeith pink
36 cuddly but slow and robust. The toughest skeiths around. Except one..
walking shield
38 (itself) these are doubles. they are an enemy in reality, while they also carry enemies (see below). The tanks are super slow, and huge defense.
walking shield enemies
20 the creatures that hide under the walk shield's these are dangerously fast (not as fast as scorchio 5) but they can't even take about seven hits. there are also two per shield enemy.
Skarl
? the figurine of your greedy brother. Capable of taking a lot of damage, but also slow

examples of strategies

sadly, there really is no way to guide you through this. however, I can provide you with some examples of strategies I /sort of/ invented myself.

sadly, as of now, these are only strategies for easy/normal mode. if you have a good strategy you'd like to submit, neomail me it, and you will be listed with you will be listed, along with credit to you. :)


The Walk of Shame
This one is a little obvious. you make a mirrored walkway down to the castle. poor soldiers, didn't realize it was a trap. :( anyways, make sure to have poison and water balloons at the beginning, otherwise the super-speedy enemies will breeze by, dodging it. next have weapons ALL THE WAY THROUGH. I advise something like precision at the beginning, then some weaker, more ranged attacks. then use windmills near the end, because frankly, they are the best blocking system around. why? because they are not capable of much alone, but if the opponent has been water ballooned a couple of times, they can't even get straight through the windmill. add a few attacks near the windmills and BAM!
But wait. why not use NETS? nets in my opninion, are the WORST at slowing enemies. sacks, sludge, and waterballoons are more efficient. Nets do GREATLY slow them, however after 3 second sit wears off. not very handing with one netting tower. however, water balloons not only decrease speed, but durability and strength as well.


I Put All My Trust In Arrows
again, obvious if you look at it. you build as many arrows as you can at the castle, whereas near Skarl you put poison to wear them down so they require less arrows.
again, you may question my reasoning for picking arrows over something like rockets. you could use them if you wanted, but I prefer arrows because they reload quickly, have the best accuracy (and even nudge in different directions to quick moving foes) whereas rockets have awesome power, however, if your foe is quick, and can dodge the rockets and posion, bye-bye cookies.


Cannon Capers
wow is all I can say. I was bored, and was tired of having a bazillion arrows launchers that always stunk. so I made this, and suprisingly, it turned out pretty good. just start building at both ends, then connect them.


Poisonus Thoughts
Poison. is. amazing. yes, it is. while the better enemies don't show it, the more times something is hit with a poison bomb, the more damage is substains. look at the equation I made:

D = x/2

the damage taken will be x number of times struck by poison, divided by two. that number will be the amount of damage they take per second.


Submitted by matze149

Other user submissions

http://www.neopets.com/~Dannichanshci (scroll down to see them)
Submitted by theo_d_lutari

towers; types and effects

defense

name image cost range description damage accuracy
bag thrower
5 4 minor stun, minor damage minor normal
sludge thrower
9 4, 5 slows down multiple foes none normal
oil thrower
9 4, 5 creates an oil slick with 1 second stun none normal
windmill
14 4, 5 (omg don quixote =D) pushes all enemies within range away none great
paint thrower
14 4, 5 causes blindness and minor stun. minor normal
water thrower
14 4, 5 decreases toy's defense, speed, and strength minor good
net thrower
14 5 greatly slows one enemy for 5 seconds none good

Offense

name image cost range description damage accuracy
ball thrower
5 4 littlest damage besides bag thrower basic poor
sling shot
9 4, 5 quicker and stronger than ball thrower good good
cannon
9 5 slow firing, but hits multiple foes basic poor
poison slinger
14 4, 5 damage over time (more it hits a toy the faster the damage is dealt) minor over time good
gravel cannon
14 5 great for hitting mupltiple, widespread foes normal great
rocket launcher
14 5, 5 dazzling damage when it explodes, however it does miniscule damage when it flies over an enemy amazing horrible
crossbow
14 6 awesome precision and great damage good amazing

random things that don't have any particular category

The shield enemies do have a certain enemy under them, it's something kau-like and they are lightning fast, but very weak. here's a screenshot:

Codes
type recon to see the attacking pattern
type retreat to see the retreating pattern
type removedebris to, you guessed it, remove debris

frequently asked questions

what are blocks and decoys?

1. blocks are like towers, only they don't attack. instead they block enemies from getting through. however, they are fairly weak, but cost only 1 part.
2. decoys are fake cookies on a plate you can place anywhere. they do not always work, however, so I rarely use them. you, however, might find them useful.
Decoy = 1 part
Increase Appeal = 1 part
Increase Cookies = 1 part

have a question you want answered? neomail me here.

link back?

we now have /two/ buttons for the page:



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